![]() The gameplay is the same as the NorthĪmerican version, but the player only has four continues in the European The plot wasĪlso rewritten, with Colonel Bahamut and Dead-Eye Joe being redesignedĪs humanoid aliens, and the alien cell was replaced with a computerĭevice called the "X-Drive". (Browny was left unchanged, with only his name changed). Of the enemies were renamed and replaced with robotic counterparts Games for home consoles, the main characters (CX-1 through 4) and some The PAL version of the game is titled Probotector and like the European localizations of previous Contra Animator Yasuomi Umetsu provided the cover and manual illustrations for the Japanese version. The Japanese version also features unlimitedĬontinues, in contrast with the American version, which only allows the Of a life gauge that allows the player to take three hits from an enemyīefore losing a life. Significantly easier than its overseas counterparts due to the addition The Japanese version, titled Contra: The Hard Corps, is Īnother unique feature to Contra: Hard Corps is theĪddition of branching paths that allows the player to play through aĭifferent set of stages depending on key decisions made during key Unlike Contra III, the player's supply of bombs will remain the same when a life is lost. When the player's character loses a life, the weapon Each player begins with a standard machine gun, whichĬan be upgraded to a different semi-automatic weapon by picking up theĪ-type power-up. "B", "C", and "D", which will vary depending on the character controlledīy the player. This time the weapon items are now labeled "A", Like in previous games, weapons are obtained fromįlying capsule pods. The player can now carry up to four different weapons, as well asĪ supply of bombs. The character will be invulnerable while sliding and can even Holding the direction-pad diagonally downwards while pressing the jumpīutton. The player can also jump down from certain platforms, as well as move on walls and ceilings like in Contra III.Ī new ability added to the game is a sliding technique performed by Which keeps the character still while he or she aims in one of eightĭirections. Styles: one which allows for free movement while shooting, and another Six-button controller), the player can toggle between two shooting Weapon change button while shooting (or the X, Y, or Z buttons on the Respectively in the default control configuration. The three main buttons (A, B, and C)Īre used for switching between weapons, shooting, and jumping The controls are similar to Contra III, but have beenĪdapted to work with the Genesis's standard three-button controller, as Like in the previous Contra games, a maximum of two players can play simultaneously, but they are not allowed to choose the same character. A new feature to the game is that the story is advanced through story cutscenes. Retains the standard side-view perspective for most of the game.Īnother difference is the player can now choose between one of four Unlike previous Contra games, which featured overhead segments in addition to the regular side-view stages, all the stages in Hard Corps That can transform into an ostrich-like robot. ![]() On foot, certain stages have the player riding a Motoroid, a hoverbike While most of the game have the character walking The objective of each stage of the game is to reach the end by shooting at every enemy that gets in the way, and fight the bossĪwaiting at the end. Ray and Sheena confront the "Maximum Jumbo", a giant robot sub-boss in Stage 1 The game was also re-released on the Nintendo Switch Online + Expansion Pack on October 25, 2021. In June 2019, it was re-released as part of Contra: Anniversary Collection for PlayStation 4, Xbox One, Nintendo Switch, and Windows, and was also included in the Genesis Mini dedicated console that same year. ![]() Hard Corps has since been considered to be a spin-off from the mainline Contra entries. Hard Corps spawned its own series of follow-ups including the Appaloosa-developed sequels, Contra: Legacy of War & C: The Contra Adventure and the Arc System Works-developed prequel, Hard Corps: Uprising. The game features a branching storyline with A new task force, known as the titular "Hard Corps", are sent Set five years after the events of Contra III: The Alien Wars,Ī terrorist group led by the renegade Colonel Bahamut has stolen anĪlien cell recovered from the war and now intends to use it to produce Contra: Hard Corps, released as Contra: The Hard Corps in Japan and Probotector in Europe and Australia, is a run and gun video game released by Konami for the Sega Genesis in 1994, making it the first game in the Contra series released for a Sega platform.
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